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- package cli
- import (
- "errors"
- "flag"
- "strconv"
- "strings"
- "time"
- )
- // Context is a type that is passed through to
- // each Handler action in a cli application. Context
- // can be used to retrieve context-specific Args and
- // parsed command-line options.
- type Context struct {
- App *App
- Command Command
- flagSet *flag.FlagSet
- setFlags map[string]bool
- globalSetFlags map[string]bool
- parentContext *Context
- }
- // NewContext creates a new context. For use in when invoking an App or Command action.
- func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
- return &Context{App: app, flagSet: set, parentContext: parentCtx}
- }
- // Int looks up the value of a local int flag, returns 0 if no int flag exists
- func (c *Context) Int(name string) int {
- return lookupInt(name, c.flagSet)
- }
- // Int64 looks up the value of a local int flag, returns 0 if no int flag exists
- func (c *Context) Int64(name string) int64 {
- return lookupInt64(name, c.flagSet)
- }
- // Uint looks up the value of a local int flag, returns 0 if no int flag exists
- func (c *Context) Uint(name string) uint {
- return lookupUint(name, c.flagSet)
- }
- // Uint64 looks up the value of a local int flag, returns 0 if no int flag exists
- func (c *Context) Uint64(name string) uint64 {
- return lookupUint64(name, c.flagSet)
- }
- // Duration looks up the value of a local time.Duration flag, returns 0 if no
- // time.Duration flag exists
- func (c *Context) Duration(name string) time.Duration {
- return lookupDuration(name, c.flagSet)
- }
- // Float64 looks up the value of a local float64 flag, returns 0 if no float64
- // flag exists
- func (c *Context) Float64(name string) float64 {
- return lookupFloat64(name, c.flagSet)
- }
- // Bool looks up the value of a local bool flag, returns false if no bool flag exists
- func (c *Context) Bool(name string) bool {
- return lookupBool(name, c.flagSet)
- }
- // BoolT looks up the value of a local boolT flag, returns false if no bool flag exists
- func (c *Context) BoolT(name string) bool {
- return lookupBoolT(name, c.flagSet)
- }
- // String looks up the value of a local string flag, returns "" if no string flag exists
- func (c *Context) String(name string) string {
- return lookupString(name, c.flagSet)
- }
- // StringSlice looks up the value of a local string slice flag, returns nil if no
- // string slice flag exists
- func (c *Context) StringSlice(name string) []string {
- return lookupStringSlice(name, c.flagSet)
- }
- // IntSlice looks up the value of a local int slice flag, returns nil if no int
- // slice flag exists
- func (c *Context) IntSlice(name string) []int {
- return lookupIntSlice(name, c.flagSet)
- }
- // Int64Slice looks up the value of a local int slice flag, returns nil if no int
- // slice flag exists
- func (c *Context) Int64Slice(name string) []int64 {
- return lookupInt64Slice(name, c.flagSet)
- }
- // Generic looks up the value of a local generic flag, returns nil if no generic
- // flag exists
- func (c *Context) Generic(name string) interface{} {
- return lookupGeneric(name, c.flagSet)
- }
- // GlobalInt looks up the value of a global int flag, returns 0 if no int flag exists
- func (c *Context) GlobalInt(name string) int {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupInt(name, fs)
- }
- return 0
- }
- // GlobalInt64 looks up the value of a global int flag, returns 0 if no int flag exists
- func (c *Context) GlobalInt64(name string) int64 {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupInt64(name, fs)
- }
- return 0
- }
- // GlobalUint looks up the value of a global int flag, returns 0 if no int flag exists
- func (c *Context) GlobalUint(name string) uint {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupUint(name, fs)
- }
- return 0
- }
- // GlobalUint64 looks up the value of a global int flag, returns 0 if no int flag exists
- func (c *Context) GlobalUint64(name string) uint64 {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupUint64(name, fs)
- }
- return 0
- }
- // GlobalFloat64 looks up the value of a global float64 flag, returns float64(0)
- // if no float64 flag exists
- func (c *Context) GlobalFloat64(name string) float64 {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupFloat64(name, fs)
- }
- return float64(0)
- }
- // GlobalDuration looks up the value of a global time.Duration flag, returns 0
- // if no time.Duration flag exists
- func (c *Context) GlobalDuration(name string) time.Duration {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupDuration(name, fs)
- }
- return 0
- }
- // GlobalBool looks up the value of a global bool flag, returns false if no bool
- // flag exists
- func (c *Context) GlobalBool(name string) bool {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupBool(name, fs)
- }
- return false
- }
- // GlobalBoolT looks up the value of a global bool flag, returns true if no bool
- // flag exists
- func (c *Context) GlobalBoolT(name string) bool {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupBoolT(name, fs)
- }
- return false
- }
- // GlobalString looks up the value of a global string flag, returns "" if no
- // string flag exists
- func (c *Context) GlobalString(name string) string {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupString(name, fs)
- }
- return ""
- }
- // GlobalStringSlice looks up the value of a global string slice flag, returns
- // nil if no string slice flag exists
- func (c *Context) GlobalStringSlice(name string) []string {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupStringSlice(name, fs)
- }
- return nil
- }
- // GlobalIntSlice looks up the value of a global int slice flag, returns nil if
- // no int slice flag exists
- func (c *Context) GlobalIntSlice(name string) []int {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupIntSlice(name, fs)
- }
- return nil
- }
- // GlobalInt64Slice looks up the value of a global int slice flag, returns nil if
- // no int slice flag exists
- func (c *Context) GlobalInt64Slice(name string) []int64 {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupInt64Slice(name, fs)
- }
- return nil
- }
- // GlobalGeneric looks up the value of a global generic flag, returns nil if no
- // generic flag exists
- func (c *Context) GlobalGeneric(name string) interface{} {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupGeneric(name, fs)
- }
- return nil
- }
- // NumFlags returns the number of flags set
- func (c *Context) NumFlags() int {
- return c.flagSet.NFlag()
- }
- // Set sets a context flag to a value.
- func (c *Context) Set(name, value string) error {
- return c.flagSet.Set(name, value)
- }
- // GlobalSet sets a context flag to a value on the global flagset
- func (c *Context) GlobalSet(name, value string) error {
- return globalContext(c).flagSet.Set(name, value)
- }
- // IsSet determines if the flag was actually set
- func (c *Context) IsSet(name string) bool {
- if c.setFlags == nil {
- c.setFlags = make(map[string]bool)
- c.flagSet.Visit(func(f *flag.Flag) {
- c.setFlags[f.Name] = true
- })
- }
- return c.setFlags[name] == true
- }
- // GlobalIsSet determines if the global flag was actually set
- func (c *Context) GlobalIsSet(name string) bool {
- if c.globalSetFlags == nil {
- c.globalSetFlags = make(map[string]bool)
- ctx := c
- if ctx.parentContext != nil {
- ctx = ctx.parentContext
- }
- for ; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext {
- ctx.flagSet.Visit(func(f *flag.Flag) {
- c.globalSetFlags[f.Name] = true
- })
- }
- }
- return c.globalSetFlags[name]
- }
- // FlagNames returns a slice of flag names used in this context.
- func (c *Context) FlagNames() (names []string) {
- for _, flag := range c.Command.Flags {
- name := strings.Split(flag.GetName(), ",")[0]
- if name == "help" {
- continue
- }
- names = append(names, name)
- }
- return
- }
- // GlobalFlagNames returns a slice of global flag names used by the app.
- func (c *Context) GlobalFlagNames() (names []string) {
- for _, flag := range c.App.Flags {
- name := strings.Split(flag.GetName(), ",")[0]
- if name == "help" || name == "version" {
- continue
- }
- names = append(names, name)
- }
- return
- }
- // Parent returns the parent context, if any
- func (c *Context) Parent() *Context {
- return c.parentContext
- }
- // Args contains apps console arguments
- type Args []string
- // Args returns the command line arguments associated with the context.
- func (c *Context) Args() Args {
- args := Args(c.flagSet.Args())
- return args
- }
- // NArg returns the number of the command line arguments.
- func (c *Context) NArg() int {
- return len(c.Args())
- }
- // Get returns the nth argument, or else a blank string
- func (a Args) Get(n int) string {
- if len(a) > n {
- return a[n]
- }
- return ""
- }
- // First returns the first argument, or else a blank string
- func (a Args) First() string {
- return a.Get(0)
- }
- // Tail returns the rest of the arguments (not the first one)
- // or else an empty string slice
- func (a Args) Tail() []string {
- if len(a) >= 2 {
- return []string(a)[1:]
- }
- return []string{}
- }
- // Present checks if there are any arguments present
- func (a Args) Present() bool {
- return len(a) != 0
- }
- // Swap swaps arguments at the given indexes
- func (a Args) Swap(from, to int) error {
- if from >= len(a) || to >= len(a) {
- return errors.New("index out of range")
- }
- a[from], a[to] = a[to], a[from]
- return nil
- }
- func globalContext(ctx *Context) *Context {
- if ctx == nil {
- return nil
- }
- for {
- if ctx.parentContext == nil {
- return ctx
- }
- ctx = ctx.parentContext
- }
- }
- func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
- if ctx.parentContext != nil {
- ctx = ctx.parentContext
- }
- for ; ctx != nil; ctx = ctx.parentContext {
- if f := ctx.flagSet.Lookup(name); f != nil {
- return ctx.flagSet
- }
- }
- return nil
- }
- func lookupInt(name string, set *flag.FlagSet) int {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseInt(f.Value.String(), 0, 64)
- if err != nil {
- return 0
- }
- return int(val)
- }
- return 0
- }
- func lookupInt64(name string, set *flag.FlagSet) int64 {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseInt(f.Value.String(), 0, 64)
- if err != nil {
- return 0
- }
- return val
- }
- return 0
- }
- func lookupUint(name string, set *flag.FlagSet) uint {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseUint(f.Value.String(), 0, 64)
- if err != nil {
- return 0
- }
- return uint(val)
- }
- return 0
- }
- func lookupUint64(name string, set *flag.FlagSet) uint64 {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseUint(f.Value.String(), 0, 64)
- if err != nil {
- return 0
- }
- return val
- }
- return 0
- }
- func lookupDuration(name string, set *flag.FlagSet) time.Duration {
- f := set.Lookup(name)
- if f != nil {
- val, err := time.ParseDuration(f.Value.String())
- if err == nil {
- return val
- }
- }
- return 0
- }
- func lookupFloat64(name string, set *flag.FlagSet) float64 {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseFloat(f.Value.String(), 64)
- if err != nil {
- return 0
- }
- return val
- }
- return 0
- }
- func lookupString(name string, set *flag.FlagSet) string {
- f := set.Lookup(name)
- if f != nil {
- return f.Value.String()
- }
- return ""
- }
- func lookupStringSlice(name string, set *flag.FlagSet) []string {
- f := set.Lookup(name)
- if f != nil {
- return (f.Value.(*StringSlice)).Value()
- }
- return nil
- }
- func lookupIntSlice(name string, set *flag.FlagSet) []int {
- f := set.Lookup(name)
- if f != nil {
- return (f.Value.(*IntSlice)).Value()
- }
- return nil
- }
- func lookupInt64Slice(name string, set *flag.FlagSet) []int64 {
- f := set.Lookup(name)
- if f != nil {
- return (f.Value.(*Int64Slice)).Value()
- }
- return nil
- }
- func lookupGeneric(name string, set *flag.FlagSet) interface{} {
- f := set.Lookup(name)
- if f != nil {
- return f.Value
- }
- return nil
- }
- func lookupBool(name string, set *flag.FlagSet) bool {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseBool(f.Value.String())
- if err != nil {
- return false
- }
- return val
- }
- return false
- }
- func lookupBoolT(name string, set *flag.FlagSet) bool {
- f := set.Lookup(name)
- if f != nil {
- val, err := strconv.ParseBool(f.Value.String())
- if err != nil {
- return true
- }
- return val
- }
- return false
- }
- func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
- switch ff.Value.(type) {
- case *StringSlice:
- default:
- set.Set(name, ff.Value.String())
- }
- }
- func normalizeFlags(flags []Flag, set *flag.FlagSet) error {
- visited := make(map[string]bool)
- set.Visit(func(f *flag.Flag) {
- visited[f.Name] = true
- })
- for _, f := range flags {
- parts := strings.Split(f.GetName(), ",")
- if len(parts) == 1 {
- continue
- }
- var ff *flag.Flag
- for _, name := range parts {
- name = strings.Trim(name, " ")
- if visited[name] {
- if ff != nil {
- return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name)
- }
- ff = set.Lookup(name)
- }
- }
- if ff == nil {
- continue
- }
- for _, name := range parts {
- name = strings.Trim(name, " ")
- if !visited[name] {
- copyFlag(name, ff, set)
- }
- }
- }
- return nil
- }
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