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- #pragma once
- #include "pybind11_tests.h"
- /// Simple class used to test py::local:
- template <int> class LocalBase {
- public:
- LocalBase(int i) : i(i) { }
- int i = -1;
- };
- /// Registered with py::module_local in both main and secondary modules:
- using LocalType = LocalBase<0>;
- /// Registered without py::module_local in both modules:
- using NonLocalType = LocalBase<1>;
- /// A second non-local type (for stl_bind tests):
- using NonLocal2 = LocalBase<2>;
- /// Tests within-module, different-compilation-unit local definition conflict:
- using LocalExternal = LocalBase<3>;
- /// Mixed: registered local first, then global
- using MixedLocalGlobal = LocalBase<4>;
- /// Mixed: global first, then local
- using MixedGlobalLocal = LocalBase<5>;
- /// Registered with py::module_local only in the secondary module:
- using ExternalType1 = LocalBase<6>;
- using ExternalType2 = LocalBase<7>;
- using LocalVec = std::vector<LocalType>;
- using LocalVec2 = std::vector<NonLocal2>;
- using LocalMap = std::unordered_map<std::string, LocalType>;
- using NonLocalVec = std::vector<NonLocalType>;
- using NonLocalVec2 = std::vector<NonLocal2>;
- using NonLocalMap = std::unordered_map<std::string, NonLocalType>;
- using NonLocalMap2 = std::unordered_map<std::string, uint8_t>;
- PYBIND11_MAKE_OPAQUE(LocalVec);
- PYBIND11_MAKE_OPAQUE(LocalVec2);
- PYBIND11_MAKE_OPAQUE(LocalMap);
- PYBIND11_MAKE_OPAQUE(NonLocalVec);
- //PYBIND11_MAKE_OPAQUE(NonLocalVec2); // same type as LocalVec2
- PYBIND11_MAKE_OPAQUE(NonLocalMap);
- PYBIND11_MAKE_OPAQUE(NonLocalMap2);
- // Simple bindings (used with the above):
- template <typename T, int Adjust = 0, typename... Args>
- py::class_<T> bind_local(Args && ...args) {
- return py::class_<T>(std::forward<Args>(args)...)
- .def(py::init<int>())
- .def("get", [](T &i) { return i.i + Adjust; });
- };
- // Simulate a foreign library base class (to match the example in the docs):
- namespace pets {
- class Pet {
- public:
- Pet(std::string name) : name_(name) {}
- std::string name_;
- const std::string &name() { return name_; }
- };
- }
- struct MixGL { int i; MixGL(int i) : i{i} {} };
- struct MixGL2 { int i; MixGL2(int i) : i{i} {} };
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