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- /// @ref core
- /// @file glm/integer.hpp
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- ///
- /// @defgroup core_func_integer Integer functions
- /// @ingroup core
- ///
- /// Provides GLSL functions on integer types
- ///
- /// These all operate component-wise. The description is per component.
- /// The notation [a, b] means the set of bits from bit-number a through bit-number
- /// b, inclusive. The lowest-order bit is bit 0.
- ///
- /// Include <glm/integer.hpp> to use these core features.
- #pragma once
- #include "detail/qualifier.hpp"
- #include "common.hpp"
- #include "vector_relational.hpp"
- namespace glm
- {
- /// @addtogroup core_func_integer
- /// @{
- /// Adds 32-bit unsigned integer x and y, returning the sum
- /// modulo pow(2, 32). The value carry is set to 0 if the sum was
- /// less than pow(2, 32), or to 1 otherwise.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
- vec<L, uint, Q> const& x,
- vec<L, uint, Q> const& y,
- vec<L, uint, Q> & carry);
- /// Subtracts the 32-bit unsigned integer y from x, returning
- /// the difference if non-negative, or pow(2, 32) plus the difference
- /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
- vec<L, uint, Q> const& x,
- vec<L, uint, Q> const& y,
- vec<L, uint, Q> & borrow);
- /// Multiplies 32-bit integers x and y, producing a 64-bit
- /// result. The 32 least-significant bits are returned in lsb.
- /// The 32 most-significant bits are returned in msb.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL void umulExtended(
- vec<L, uint, Q> const& x,
- vec<L, uint, Q> const& y,
- vec<L, uint, Q> & msb,
- vec<L, uint, Q> & lsb);
- /// Multiplies 32-bit integers x and y, producing a 64-bit
- /// result. The 32 least-significant bits are returned in lsb.
- /// The 32 most-significant bits are returned in msb.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL void imulExtended(
- vec<L, int, Q> const& x,
- vec<L, int, Q> const& y,
- vec<L, int, Q> & msb,
- vec<L, int, Q> & lsb);
- /// Extracts bits [offset, offset + bits - 1] from value,
- /// returning them in the least significant bits of the result.
- /// For unsigned data types, the most significant bits of the
- /// result will be set to zero. For signed data types, the
- /// most significant bits will be set to the value of bit offset + base - 1.
- ///
- /// If bits is zero, the result will be zero. The result will be
- /// undefined if offset or bits is negative, or if the sum of
- /// offset and bits is greater than the number of bits used
- /// to store the operand.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
- vec<L, T, Q> const& Value,
- int Offset,
- int Bits);
- /// Returns the insertion the bits least-significant bits of insert into base.
- ///
- /// The result will have bits [offset, offset + bits - 1] taken
- /// from bits [0, bits - 1] of insert, and all other bits taken
- /// directly from the corresponding bits of base. If bits is
- /// zero, the result will simply be base. The result will be
- /// undefined if offset or bits is negative, or if the sum of
- /// offset and bits is greater than the number of bits used to
- /// store the operand.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
- vec<L, T, Q> const& Base,
- vec<L, T, Q> const& Insert,
- int Offset,
- int Bits);
- /// Returns the reversal of the bits of value.
- /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
- /// where bits is the total number of bits used to represent value.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
- /// Returns the number of bits set to 1 in the binary representation of value.
- ///
- /// @tparam genType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<typename genType>
- GLM_FUNC_DECL int bitCount(genType v);
- /// Returns the number of bits set to 1 in the binary representation of value.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
- /// Returns the bit number of the least significant bit set to
- /// 1 in the binary representation of value.
- /// If value is zero, -1 will be returned.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<typename genIUType>
- GLM_FUNC_DECL int findLSB(genIUType x);
- /// Returns the bit number of the least significant bit set to
- /// 1 in the binary representation of value.
- /// If value is zero, -1 will be returned.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
- /// Returns the bit number of the most significant bit in the binary representation of value.
- /// For positive integers, the result will be the bit number of the most significant bit set to 1.
- /// For negative integers, the result will be the bit number of the most significant
- /// bit set to 0. For a value of zero or negative one, -1 will be returned.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<typename genIUType>
- GLM_FUNC_DECL int findMSB(genIUType x);
- /// Returns the bit number of the most significant bit in the binary representation of value.
- /// For positive integers, the result will be the bit number of the most significant bit set to 1.
- /// For negative integers, the result will be the bit number of the most significant
- /// bit set to 0. For a value of zero or negative one, -1 will be returned.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
- /// @}
- }//namespace glm
- #include "detail/func_integer.inl"
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