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- /// @ref gtx_transform2
- /// @file glm/gtx/transform2.hpp
- ///
- /// @see core (dependence)
- /// @see gtx_transform (dependence)
- ///
- /// @defgroup gtx_transform2 GLM_GTX_transform2
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/transform2.hpp> to use the features of this extension.
- ///
- /// Add extra transformation matrices
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #include "../gtx/transform.hpp"
- #ifndef GLM_ENABLE_EXPERIMENTAL
- # error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
- #endif
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTX_transform2 extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_transform2
- /// @{
- //! Transforms a matrix with a shearing on X axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
- //! Transforms a matrix with a shearing on Y axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
- //! Transforms a matrix with a shearing on X axis
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
- //! Transforms a matrix with a shearing on Y axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
- //! Transforms a matrix with a shearing on Z axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
- //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
- // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
- // - dot(PointOnPlane, normal) * OnPlaneVector 1
- // Reflect functions seem to don't work
- //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
- //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
- //! Build planar projection matrix along normal axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
- //! Build planar projection matrix along normal axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
- //! Build a scale bias matrix.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
- //! Build a scale bias matrix.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
- /// @}
- }// namespace glm
- #include "transform2.inl"
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