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- /// @ref gtx_transform
- /// @file glm/gtx/transform.hpp
- ///
- /// @see core (dependence)
- /// @see gtc_matrix_transform (dependence)
- /// @see gtx_transform
- /// @see gtx_transform2
- ///
- /// @defgroup gtx_transform GLM_GTX_transform
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/transform.hpp> to use the features of this extension.
- ///
- /// Add transformation matrices
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #include "../gtc/matrix_transform.hpp"
- #ifndef GLM_ENABLE_EXPERIMENTAL
- # error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
- #endif
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTX_transform extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_transform
- /// @{
- /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
- /// @see gtc_matrix_transform
- /// @see gtx_transform
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> translate(
- vec<3, T, Q> const& v);
- /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
- /// @see gtc_matrix_transform
- /// @see gtx_transform
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
- T angle,
- vec<3, T, Q> const& v);
- /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
- /// @see gtc_matrix_transform
- /// @see gtx_transform
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scale(
- vec<3, T, Q> const& v);
- /// @}
- }// namespace glm
- #include "transform.inl"
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