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- /// @ref gtx_norm
- /// @file glm/gtx/norm.hpp
- ///
- /// @see core (dependence)
- /// @see gtx_quaternion (dependence)
- ///
- /// @defgroup gtx_norm GLM_GTX_norm
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/norm.hpp> to use the features of this extension.
- ///
- /// Various ways to compute vector norms.
- #pragma once
- // Dependency:
- #include "../geometric.hpp"
- #include "../gtx/quaternion.hpp"
- #ifndef GLM_ENABLE_EXPERIMENTAL
- # error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
- #endif
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTX_norm extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_norm
- /// @{
- /// Returns the squared length of x.
- /// From GLM_GTX_norm extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
- /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
- /// From GLM_GTX_norm extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
- //! Returns the L1 norm between x and y.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
- //! Returns the L1 norm of v.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
- //! Returns the L2 norm between x and y.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
- //! Returns the L2 norm of v.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
- //! Returns the L norm between x and y.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
- //! Returns the L norm of v.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
- /// @}
- }//namespace glm
- #include "norm.inl"
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