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- /// @ref gtx_matrix_interpolation
- /// @file glm/gtx/matrix_interpolation.hpp
- /// @author Ghenadii Ursachi ([email protected])
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
- ///
- /// Allows to directly interpolate two matrices.
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #ifndef GLM_ENABLE_EXPERIMENTAL
- # error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
- #endif
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_matrix_interpolation
- /// @{
- /// Get the axis and angle of the rotation from a matrix.
- /// From GLM_GTX_matrix_interpolation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL void axisAngle(
- mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
- /// Build a matrix from axis and angle.
- /// From GLM_GTX_matrix_interpolation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
- vec<3, T, Q> const& Axis, T const Angle);
- /// Extracts the rotation part of a matrix.
- /// From GLM_GTX_matrix_interpolation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
- mat<4, 4, T, Q> const& Mat);
- /// Build a interpolation of 4 * 4 matrixes.
- /// From GLM_GTX_matrix_interpolation extension.
- /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
- mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
- /// @}
- }//namespace glm
- #include "matrix_interpolation.inl"
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