matrix_decompose.hpp 1.4 KB

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  1. /// @ref gtx_matrix_decompose
  2. /// @file glm/gtx/matrix_decompose.hpp
  3. ///
  4. /// @see core (dependence)
  5. ///
  6. /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
  7. /// @ingroup gtx
  8. ///
  9. /// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
  10. ///
  11. /// Decomposes a model matrix to translations, rotation and scale components
  12. #pragma once
  13. // Dependencies
  14. #include "../mat4x4.hpp"
  15. #include "../vec3.hpp"
  16. #include "../vec4.hpp"
  17. #include "../geometric.hpp"
  18. #include "../gtc/quaternion.hpp"
  19. #include "../gtc/matrix_transform.hpp"
  20. #ifndef GLM_ENABLE_EXPERIMENTAL
  21. # error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
  22. #endif
  23. #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
  24. # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
  25. #endif
  26. namespace glm
  27. {
  28. /// @addtogroup gtx_matrix_decompose
  29. /// @{
  30. /// Decomposes a model matrix to translations, rotation and scale components
  31. /// @see gtx_matrix_decompose
  32. template<typename T, qualifier Q>
  33. GLM_FUNC_DECL bool decompose(
  34. mat<4, 4, T, Q> const& modelMatrix,
  35. vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
  36. /// @}
  37. }//namespace glm
  38. #include "matrix_decompose.inl"