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- /// @ref gtx_intersect
- /// @file glm/gtx/intersect.hpp
- ///
- /// @see core (dependence)
- /// @see gtx_closest_point (dependence)
- ///
- /// @defgroup gtx_intersect GLM_GTX_intersect
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/intersect.hpp> to use the features of this extension.
- ///
- /// Add intersection functions
- #pragma once
- // Dependency:
- #include <cfloat>
- #include <limits>
- #include "../glm.hpp"
- #include "../geometric.hpp"
- #include "../gtx/closest_point.hpp"
- #include "../gtx/vector_query.hpp"
- #ifndef GLM_ENABLE_EXPERIMENTAL
- # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
- #endif
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTX_closest_point extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_intersect
- /// @{
- //! Compute the intersection of a ray and a plane.
- //! Ray direction and plane normal must be unit length.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRayPlane(
- genType const& orig, genType const& dir,
- genType const& planeOrig, genType const& planeNormal,
- typename genType::value_type & intersectionDistance);
- //! Compute the intersection of a ray and a triangle.
- /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
- //! From GLM_GTX_intersect extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool intersectRayTriangle(
- vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
- vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
- vec<2, T, Q>& baryPosition, T& distance);
- //! Compute the intersection of a line and a triangle.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectLineTriangle(
- genType const& orig, genType const& dir,
- genType const& vert0, genType const& vert1, genType const& vert2,
- genType & position);
- //! Compute the intersection distance of a ray and a sphere.
- //! The ray direction vector is unit length.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRaySphere(
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
- typename genType::value_type & intersectionDistance);
- //! Compute the intersection of a ray and a sphere.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRaySphere(
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, const typename genType::value_type sphereRadius,
- genType & intersectionPosition, genType & intersectionNormal);
- //! Compute the intersection of a line and a sphere.
- //! From GLM_GTX_intersect extension
- template<typename genType>
- GLM_FUNC_DECL bool intersectLineSphere(
- genType const& point0, genType const& point1,
- genType const& sphereCenter, typename genType::value_type sphereRadius,
- genType & intersectionPosition1, genType & intersectionNormal1,
- genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
- /// @}
- }//namespace glm
- #include "intersect.inl"
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