123456789101112131415161718192021222324252627 |
- /// @ref gtx_handed_coordinate_space
- namespace glm
- {
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool rightHanded
- (
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal
- )
- {
- return dot(cross(normal, tangent), binormal) > T(0);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool leftHanded
- (
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal
- )
- {
- return dot(cross(normal, tangent), binormal) < T(0);
- }
- }//namespace glm
|