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- /// @ref gtx_float_normalize
- #include <limits>
- namespace glm
- {
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
- {
- return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
- }
- }//namespace glm
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