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- /// @ref gtx_color_encoding
- /// @file glm/gtx/color_encoding.hpp
- ///
- /// @see core (dependence)
- /// @see gtx_color_encoding (dependence)
- ///
- /// @defgroup gtx_color_encoding GLM_GTX_color_encoding
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
- ///
- /// @brief Allow to perform bit operations on integer values
- #pragma once
- // Dependencies
- #include "../detail/setup.hpp"
- #include "../detail/qualifier.hpp"
- #include "../vec3.hpp"
- #include <limits>
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTC_color_encoding extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_color_encoding
- /// @{
- /// Convert a linear sRGB color to D65 YUV.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
- /// Convert a linear sRGB color to D50 YUV.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
- /// Convert a D65 YUV color to linear sRGB.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
- /// Convert a D65 YUV color to D50 YUV.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
- /// @}
- } //namespace glm
- #include "color_encoding.inl"
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