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- /// @ref gtx_closest_point
- /// @file glm/gtx/closest_point.hpp
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_closest_point GLM_GTX_closest_point
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/closest_point.hpp> to use the features of this extension.
- ///
- /// Find the point on a straight line which is the closet of a point.
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #ifndef GLM_ENABLE_EXPERIMENTAL
- # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
- #endif
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTX_closest_point extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_closest_point
- /// @{
- /// Find the point on a straight line which is the closet of a point.
- /// @see gtx_closest_point
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
- vec<3, T, Q> const& point,
- vec<3, T, Q> const& a,
- vec<3, T, Q> const& b);
- /// 2d lines work as well
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
- vec<2, T, Q> const& point,
- vec<2, T, Q> const& a,
- vec<2, T, Q> const& b);
- /// @}
- }// namespace glm
- #include "closest_point.inl"
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