123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 |
- /// @ref gtc_quaternion
- /// @file glm/gtc/quaternion.hpp
- ///
- /// @see core (dependence)
- /// @see gtc_constants (dependence)
- ///
- /// @defgroup gtc_quaternion GLM_GTC_quaternion
- /// @ingroup gtc
- ///
- /// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
- ///
- /// Defines a templated quaternion type and several quaternion operations.
- #pragma once
- // Dependency:
- #include "../gtc/constants.hpp"
- #include "../gtc/matrix_transform.hpp"
- #include "../ext/vector_relational.hpp"
- #include "../ext/quaternion_common.hpp"
- #include "../ext/quaternion_float.hpp"
- #include "../ext/quaternion_float_precision.hpp"
- #include "../ext/quaternion_double.hpp"
- #include "../ext/quaternion_double_precision.hpp"
- #include "../ext/quaternion_relational.hpp"
- #include "../ext/quaternion_geometric.hpp"
- #include "../ext/quaternion_trigonometric.hpp"
- #include "../ext/quaternion_transform.hpp"
- #include "../detail/type_mat3x3.hpp"
- #include "../detail/type_mat4x4.hpp"
- #include "../detail/type_vec3.hpp"
- #include "../detail/type_vec4.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTC_quaternion extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtc_quaternion
- /// @{
- /// Returns euler angles, pitch as x, yaw as y, roll as z.
- /// The result is expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
- /// Returns roll value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T roll(qua<T, Q> const& x);
- /// Returns pitch value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
- /// Returns yaw value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
- /// Converts a quaternion to a 3 * 3 matrix.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
- /// Converts a quaternion to a 4 * 4 matrix.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
- /// Converts a pure rotation 3 * 3 matrix to a quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
- /// Converts a pure rotation 4 * 4 matrix to a quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_quaternion_relational
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_quaternion_relational
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_quaternion_relational
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_quaternion_relational
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
- /// Build a look at quaternion based on the default handedness.
- ///
- /// @param direction Desired forward direction. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL qua<T, Q> quatLookAt(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
- /// Build a right-handed look at quaternion.
- ///
- /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
- /// Build a left-handed look at quaternion.
- ///
- /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
- /// @}
- } //namespace glm
- #include "quaternion.inl"
|