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- #include "../vector_relational.hpp"
- #include "../common.hpp"
- #include "../detail/qualifier.hpp"
- #include "../detail/type_float.hpp"
- namespace glm
- {
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
- {
- return equal(x, y, vec<L, T, Q>(Epsilon));
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
- {
- return lessThanEqual(abs(x - y), Epsilon);
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
- {
- return notEqual(x, y, vec<L, T, Q>(Epsilon));
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
- {
- return greaterThan(abs(x - y), Epsilon);
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
- {
- return equal(x, y, vec<L, int, Q>(MaxULPs));
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
- {
- vec<L, bool, Q> Result(false);
- for(length_t i = 0; i < L; ++i)
- {
- detail::float_t<T> const a(x[i]);
- detail::float_t<T> const b(y[i]);
- // Different signs means they do not match.
- if(a.negative() != b.negative())
- {
- // Check for equality to make sure +0==-0
- Result[i] = a.mantissa() == b.mantissa() && a.exponent() == b.exponent();
- }
- else
- {
- // Find the difference in ULPs.
- typename detail::float_t<T>::int_type const DiffULPs = abs(a.i - b.i);
- Result[i] = DiffULPs <= MaxULPs[i];
- }
- }
- return Result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
- {
- return notEqual(x, y, vec<L, int, Q>(MaxULPs));
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
- {
- return not_(equal(x, y, MaxULPs));
- }
- }//namespace glm
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