vector_double3_precision.hpp 1.6 KB

1234567891011121314151617181920212223242526272829303132333435
  1. /// @ref core
  2. /// @file glm/ext/vector_double3_precision.hpp
  3. #pragma once
  4. #include "../detail/type_vec3.hpp"
  5. namespace glm
  6. {
  7. /// @addtogroup core_vector_precision
  8. /// @{
  9. /// 3 components vector of high double-qualifier floating-point numbers.
  10. /// There is no guarantee on the actual qualifier.
  11. ///
  12. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  13. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  14. typedef vec<3, double, highp> highp_dvec3;
  15. /// 3 components vector of medium double-qualifier floating-point numbers.
  16. /// There is no guarantee on the actual qualifier.
  17. ///
  18. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  19. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  20. typedef vec<3, double, mediump> mediump_dvec3;
  21. /// 3 components vector of low double-qualifier floating-point numbers.
  22. /// There is no guarantee on the actual qualifier.
  23. ///
  24. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  25. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  26. typedef vec<3, double, lowp> lowp_dvec3;
  27. /// @}
  28. }//namespace glm