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- /// @ref core
- /// @file glm/ext/matrix_float4x3_precision.hpp
- #pragma once
- #include "../detail/type_mat4x3.hpp"
- namespace glm
- {
- /// @addtogroup core_matrix_precision
- /// @{
- /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, lowp> lowp_mat4x3;
- /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, mediump> mediump_mat4x3;
- /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, highp> highp_mat4x3;
- /// @}
- }//namespace glm
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