matrix_double4x3.hpp 469 B

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  1. /// @ref core
  2. /// @file glm/ext/matrix_double4x3.hpp
  3. #pragma once
  4. #include "../detail/type_mat4x3.hpp"
  5. namespace glm
  6. {
  7. /// @addtogroup core_matrix
  8. /// @{
  9. /// 4 columns of 3 components matrix of double-precision floating-point numbers.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  12. typedef mat<4, 3, double, defaultp> dmat4x3;
  13. /// @}
  14. }//namespace glm