123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- Color:
- superclass: BaseDataClass
- doc: |
- Represents color with alpha component.
- Provides two means to set value, either red, green, blue and alpha,
- or rgba. If both color individual components and rgba are set in initialization,
- the individual components are used.
-
- items:
- - name: red
- type: float
- default: unset
- doc: Red component in range 0-1.
- - name: green
- type: float
- default: unset
- doc: Green component in range 0-1.
- - name: blue
- type: float
- default: unset
- doc: Blue component in range 0-1.
- - name: alpha
- type: float
- default: 1
- doc: Alpha component in range 0-1. 1 means nontransparent.
-
- - name: rgba
- type: uint32
- default: 0
- doc: |
- This attribute provides an alternative way of defining colors by supplying a
- 32-bit unsigned integer representation of the color with an aplha channel.
- In hexadecimal notation the first 2 digits are value for red, second 2 digits are
- green, third 2 digits are blue and the last two digits are alpha.
- The range for each component is thus 0x0-0xFF (0-255).
- Example\: 0x0000ffcc represents the same color as rgba(0, 0, 100%, 80%).
- All values are valid.
-
- Region:
- superclass: BaseDataClass
- doc: Represents region construted from 1 or more multiple, usually unnamed?
- items:
- - name: node_type
- type: RegionNodeType
- default: RegionNodeType.UNSET
- doc: |
- When this values is LeafGeometryObject, then this object is of class GeometryObject,
- when LeafSurfaceRegion, then it is of class SurfaceRegion.
- - name: left_node
- type: Region*
- default: unset
- doc: Internal, do not use. When node_type is not Leaf, this is the left operand
- - name: right_node
- type: Region*
- default: unset
- doc: Internal, do not use. When node_type is not Leaf, this is the right operand
-
- methods:
- - name: __add__
- doc: Computes union of two regions, use with Python operator '+'.
- return_type: Region*
- params:
- - name: other
- type: Region*
-
- - name: __sub__
- doc: Computes difference of two regions, use with Python operator '-'.
- return_type: Region*
- params:
- - name: other
- type: Region*
- - name: __mul__
- doc: Computes intersection of two regions, use with Python operator '*'.
- return_type: Region*
- params:
- - name: other
- type: Region*
-
-
- SurfaceRegion:
- superclass: Region
- doc: |
- Defines a region on the object. The extent of a region is given by the wall_indices list.
- Molecules can be added and surface properties can be set with the optional regional surface commands.
- You can have an arbitrary number of regions on an object, and they may overlap if
- you wish. Molecules added to overlapping regions accumulate. Triangles belonging to
- multiple regions inherit all parent regions’ surface properties. Users
- have to make sure that in case of overlapped regions their surface properties
- are compatible.
- examples: tests/pymcell4_positive/1700_linear_conc_gradient_w_conc_clamp/geometry.py
- items:
- - name: name
- type: str
- doc: Name of this region.
-
- - name: wall_indices
- type: List[int]
- doc: |
- Surface region must be a part of a GeometryObject, items in this list are indices to
- its wall_list array.
- - name: surface_class
- type: SurfaceClass*
- default: unset
- doc: |
- Optional surface class assigned to this surface region.
- If not set, it is inherited from the parent geometry object's surface_class.
- - name: initial_surface_releases
- type: List[InitialSurfaceRelease*]
- default: empty
- doc: |
- Each item of this list defines either density or number of molecules to be released on this surface
- regions when simulation starts.
- internal: Equivalent to MDL's MODIFY_SURFACE_REGIONS/MOLECULE_DENSITY or MOLECULE_NUMBER.
-
- - name: initial_color
- type: Color*
- default: unset
- doc: Initial color for this specific surface region. If not set, color of the parent's GeometryObject is used.
-
- GeometryObject:
- superclass: Region
- doc: Class represents geometry objects defined by triangular surface elements.
- examples: tests/pymcell4_positive/1330_get_wall/geometry.py
- items:
- - name: name
- type: str
- doc: |
- Name of the object. Also represents BNGL compartment name if 'is_bngl_compartment' is True.
- - name: vertex_list
- type: List[List[float]]
- doc: |
- List of [x,y,z] triplets specifying positions of individual vertices of each triangle.
-
- - name: wall_list
- type: List[List[int]]
- doc: |
- List of [a,b,c] triplets specifying each wall, individual values are indices into the
- vertex_list attribute.
-
- - name: is_bngl_compartment
- type: bool
- default: false
- doc: |
- Set to True if this object represents a 3D BNGL compartment.
- Its name will be then the BNGL compartment name.
- - name: surface_compartment_name
- type: str
- default: unset
- doc: |
- When is_bngl_compartment is True, this attribute can be set to specify its
- membrane (2D) compartment name.
- - name: surface_regions
- type: List[SurfaceRegion*]
- default: empty
- doc: |
- All surface regions associated with this geometry object.
-
- - name: surface_class
- type: SurfaceClass*
- default: unset
- doc: |
- Surface class for the whole object's surface. It is applied to the whole surface of this object
- except for those surface regions that have their specific surface class set explicitly.
- - name: initial_surface_releases
- type: List[InitialSurfaceRelease*]
- default: empty
- doc: |
- Each item in this list defines either density or number of molecules to be released on this surface
- regions when simulation starts.
- internal: Shouldn't we be inheriting this from Region?
-
- - name: initial_color
- type: Color*
- default: unset
- doc: |
- Initial color for this geometry object. If a surface region has its color set, its value
- is used for the walls of that surface region.
-
- methods:
- - name: translate
- doc: |
- Move object by a specified vector.
- Cannot be called after model was initialized.
- examples: tests/pymcell4_positive/1400_object_translate/model.py
- params:
- - name: move
- type: List[float]
- doc: 3D vector [x, y, z] that will be added to each vertex of this object.
-
|