DEFINE_SURFACE_REGIONS { world.big_object.box3[GAUCHE] { INCLUDE_ELEMENTS = [LEFT] SURFACE_CLASS = m_sc_4 } world.big_object.box3[DROIT] { INCLUDE_ELEMENTS = [RIGHT] MOLECULE_NUMBER { s_g_0' = 500 } } } MODIFY_SURFACE_REGIONS { world.big_object.box3[GAUCHE] { MOLECULE_NUMBER { s_g_4, = 500 } } }