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- #if 0 /* in case someone actually tries to compile this */
- /* example.c - an example of using libpng
- * Last changed in libpng 1.6.15 [November 20, 2014]
- * Maintained 1998-2014 Glenn Randers-Pehrson
- * Maintained 1996, 1997 Andreas Dilger)
- * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
- * To the extent possible under law, the authors have waived
- * all copyright and related or neighboring rights to this file.
- * This work is published from: United States.
- */
- /* This is an example of how to use libpng to read and write PNG files.
- * The file libpng-manual.txt is much more verbose then this. If you have not
- * read it, do so first. This was designed to be a starting point of an
- * implementation. This is not officially part of libpng, is hereby placed
- * in the public domain, and therefore does not require a copyright notice.
- *
- * This file does not currently compile, because it is missing certain
- * parts, like allocating memory to hold an image. You will have to
- * supply these parts to get it to compile. For an example of a minimal
- * working PNG reader/writer, see pngtest.c, included in this distribution;
- * see also the programs in the contrib directory.
- */
- /* The simple, but restricted, approach to reading a PNG file or data stream
- * just requires two function calls, as in the following complete program.
- * Writing a file just needs one function call, so long as the data has an
- * appropriate layout.
- *
- * The following code reads PNG image data from a file and writes it, in a
- * potentially new format, to a new file. While this code will compile there is
- * minimal (insufficient) error checking; for a more realistic version look at
- * contrib/examples/pngtopng.c
- */
- #include <stddef.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdio.h>
- #include <png.h>
- #include <zlib.h>
- int main(int argc, const char **argv)
- {
- if (argc == 3)
- {
- png_image image; /* The control structure used by libpng */
- /* Initialize the 'png_image' structure. */
- memset(&image, 0, (sizeof image));
- image.version = PNG_IMAGE_VERSION;
- /* The first argument is the file to read: */
- if (png_image_begin_read_from_file(&image, argv[1]) != 0)
- {
- png_bytep buffer;
- /* Set the format in which to read the PNG file; this code chooses a
- * simple sRGB format with a non-associated alpha channel, adequate to
- * store most images.
- */
- image.format = PNG_FORMAT_RGBA;
- /* Now allocate enough memory to hold the image in this format; the
- * PNG_IMAGE_SIZE macro uses the information about the image (width,
- * height and format) stored in 'image'.
- */
- buffer = malloc(PNG_IMAGE_SIZE(image));
- /* If enough memory was available read the image in the desired format
- * then write the result out to the new file. 'background' is not
- * necessary when reading the image because the alpha channel is
- * preserved; if it were to be removed, for example if we requested
- * PNG_FORMAT_RGB, then either a solid background color would have to
- * be supplied or the output buffer would have to be initialized to the
- * actual background of the image.
- *
- * The fourth argument to png_image_finish_read is the 'row_stride' -
- * this is the number of components allocated for the image in each
- * row. It has to be at least as big as the value returned by
- * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
- * default, minimum, size using PNG_IMAGE_SIZE as above you can pass
- * zero.
- *
- * The final argument is a pointer to a buffer for the colormap;
- * colormaps have exactly the same format as a row of image pixels (so
- * you choose what format to make the colormap by setting
- * image.format). A colormap is only returned if
- * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
- * case NULL is passed as the final argument. If you do want to force
- * all images into an index/color-mapped format then you can use:
- *
- * PNG_IMAGE_COLORMAP_SIZE(image)
- *
- * to find the maximum size of the colormap in bytes.
- */
- if (buffer != NULL &&
- png_image_finish_read(&image, NULL/*background*/, buffer,
- 0/*row_stride*/, NULL/*colormap*/) != 0)
- {
- /* Now write the image out to the second argument. In the write
- * call 'convert_to_8bit' allows 16-bit data to be squashed down to
- * 8 bits; this isn't necessary here because the original read was
- * to the 8-bit format.
- */
- if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
- buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
- {
- /* The image has been written successfully. */
- exit(0);
- }
- }
- else
- {
- /* Calling png_free_image is optional unless the simplified API was
- * not run to completion. In this case if there wasn't enough
- * memory for 'buffer' we didn't complete the read, so we must free
- * the image:
- */
- if (buffer == NULL)
- png_free_image(&image);
- else
- free(buffer);
- }
- /* Something went wrong reading or writing the image. libpng stores a
- * textual message in the 'png_image' structure:
- */
- fprintf(stderr, "pngtopng: error: %s\n", image.message);
- exit (1);
- }
- fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
- exit(1);
- }
- /* That's it ;-) Of course you probably want to do more with PNG files than
- * just converting them all to 32-bit RGBA PNG files; you can do that between
- * the call to png_image_finish_read and png_image_write_to_file. You can also
- * ask for the image data to be presented in a number of different formats. You
- * do this by simply changing the 'format' parameter set before allocating the
- * buffer.
- *
- * The format parameter consists of five flags that define various aspects of
- * the image, you can simply add these together to get the format or you can use
- * one of the predefined macros from png.h (as above):
- *
- * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
- * pixel (red, green and blue), if not set the image will just have one
- * luminance (grayscale) component.
- *
- * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
- * alpha value; a linear value that describes the degree the image pixel
- * covers (overwrites) the contents of the existing pixel on the display.
- *
- * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
- * as a series of 16-bit linear values, if not set the components will be
- * returned as a series of 8-bit values encoded according to the 'sRGB'
- * standard. The 8-bit format is the normal format for images intended for
- * direct display, because almost all display devices do the inverse of the
- * sRGB transformation to the data they receive. The 16-bit format is more
- * common for scientific data and image data that must be further processed;
- * because it is linear simple math can be done on the component values.
- * Regardless of the setting of this flag the alpha channel is always linear,
- * although it will be 8 bits or 16 bits wide as specified by the flag.
- *
- * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
- * in the order blue, then green, then red. If not set the pixel components
- * are in the order red, then green, then blue.
- *
- * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
- * color or grayscale components. If not set the alpha channel follows the
- * components.
- *
- * You do not have to read directly from a file. You can read from memory or,
- * on systems that support it, from a <stdio.h> FILE*. This is controlled by
- * the particular png_image_read_from_ function you call at the start. Likewise
- * on write you can write to a FILE* if your system supports it. Check the
- * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
- * libpng build.
- *
- * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
- * the 8-bit format for display. You do this by setting the convert_to_8bit
- * flag to 'true'.
- *
- * Don't repeatedly convert between the 8-bit and 16-bit forms. There is
- * significant data loss when 16-bit data is converted to the 8-bit encoding and
- * the current libpng implementation of conversion to 16-bit is also
- * significantly lossy. The latter will be fixed in the future, but the former
- * is unavoidable - the 8-bit format just doesn't have enough resolution.
- */
- /* If your program needs more information from the PNG data it reads, or if you
- * need to do more complex transformations, or minimize transformations, on the
- * data you read, then you must use one of the several lower level libpng
- * interfaces.
- *
- * All these interfaces require that you do your own error handling - your
- * program must be able to arrange for control to return to your own code any
- * time libpng encounters a problem. There are several ways to do this, but the
- * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
- * return point within your own code. You must do this if you do not use the
- * simplified interface (above).
- *
- * The first step is to include the header files you need, including the libpng
- * header file. Include any standard headers and feature test macros your
- * program requires before including png.h:
- */
- #include <png.h>
- /* The png_jmpbuf() macro, used in error handling, became available in
- * libpng version 1.0.6. If you want to be able to run your code with older
- * versions of libpng, you must define the macro yourself (but only if it
- * is not already defined by libpng!).
- */
- #ifndef png_jmpbuf
- # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
- #endif
- /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
- * returns zero if the image is a PNG and nonzero if it isn't a PNG.
- *
- * The function check_if_png() shown here, but not used, returns nonzero (true)
- * if the file can be opened and is a PNG, 0 (false) otherwise.
- *
- * If this call is successful, and you are going to keep the file open,
- * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
- * you have created the png_ptr, so that libpng knows your application
- * has read that many bytes from the start of the file. Make sure you
- * don't call png_set_sig_bytes() with more than 8 bytes read or give it
- * an incorrect number of bytes read, or you will either have read too
- * many bytes (your fault), or you are telling libpng to read the wrong
- * number of magic bytes (also your fault).
- *
- * Many applications already read the first 2 or 4 bytes from the start
- * of the image to determine the file type, so it would be easiest just
- * to pass the bytes to png_sig_cmp() or even skip that if you know
- * you have a PNG file, and call png_set_sig_bytes().
- */
- #define PNG_BYTES_TO_CHECK 4
- int check_if_png(char *file_name, FILE **fp)
- {
- char buf[PNG_BYTES_TO_CHECK];
- /* Open the prospective PNG file. */
- if ((*fp = fopen(file_name, "rb")) == NULL)
- return 0;
- /* Read in some of the signature bytes */
- if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
- return 0;
- /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
- Return nonzero (true) if they match */
- return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
- }
- /* Read a PNG file. You may want to return an error code if the read
- * fails (depending upon the failure). There are two "prototypes" given
- * here - one where we are given the filename, and we need to open the
- * file, and the other where we are given an open file (possibly with
- * some or all of the magic bytes read - see comments above).
- */
- #ifdef open_file /* prototype 1 */
- void read_png(char *file_name) /* We need to open the file */
- {
- png_structp png_ptr;
- png_infop info_ptr;
- int sig_read = 0;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
- FILE *fp;
- if ((fp = fopen(file_name, "rb")) == NULL)
- return (ERROR);
- #else no_open_file /* prototype 2 */
- void read_png(FILE *fp, int sig_read) /* File is already open */
- {
- png_structp png_ptr;
- png_infop info_ptr;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
- #endif no_open_file /* Only use one prototype! */
- /* Create and initialize the png_struct with the desired error handler
- * functions. If you want to use the default stderr and longjump method,
- * you can supply NULL for the last three parameters. We also supply the
- * the compiler header file version, so that we know if the application
- * was compiled with a compatible version of the library. REQUIRED
- */
- png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
- png_voidp user_error_ptr, user_error_fn, user_warning_fn);
- if (png_ptr == NULL)
- {
- fclose(fp);
- return (ERROR);
- }
- /* Allocate/initialize the memory for image information. REQUIRED. */
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL)
- {
- fclose(fp);
- png_destroy_read_struct(&png_ptr, NULL, NULL);
- return (ERROR);
- }
- /* Set error handling if you are using the setjmp/longjmp method (this is
- * the normal method of doing things with libpng). REQUIRED unless you
- * set up your own error handlers in the png_create_read_struct() earlier.
- */
- if (setjmp(png_jmpbuf(png_ptr)))
- {
- /* Free all of the memory associated with the png_ptr and info_ptr */
- png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
- fclose(fp);
- /* If we get here, we had a problem reading the file */
- return (ERROR);
- }
- /* One of the following I/O initialization methods is REQUIRED */
- #ifdef streams /* PNG file I/O method 1 */
- /* Set up the input control if you are using standard C streams */
- png_init_io(png_ptr, fp);
- #else no_streams /* PNG file I/O method 2 */
- /* If you are using replacement read functions, instead of calling
- * png_init_io() here you would call:
- */
- png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
- /* where user_io_ptr is a structure you want available to the callbacks */
- #endif no_streams /* Use only one I/O method! */
- /* If we have already read some of the signature */
- png_set_sig_bytes(png_ptr, sig_read);
- #ifdef hilevel
- /*
- * If you have enough memory to read in the entire image at once,
- * and you need to specify only transforms that can be controlled
- * with one of the PNG_TRANSFORM_* bits (this presently excludes
- * quantizing, filling, setting background, and doing gamma
- * adjustment), then you can read the entire image (including
- * pixels) into the info structure with this call:
- */
- png_read_png(png_ptr, info_ptr, png_transforms, NULL);
- #else
- /* OK, you're doing it the hard way, with the lower-level functions */
- /* The call to png_read_info() gives us all of the information from the
- * PNG file before the first IDAT (image data chunk). REQUIRED
- */
- png_read_info(png_ptr, info_ptr);
- png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
- &interlace_type, NULL, NULL);
- /* Set up the data transformations you want. Note that these are all
- * optional. Only call them if you want/need them. Many of the
- * transformations only work on specific types of images, and many
- * are mutually exclusive.
- */
- /* Tell libpng to strip 16 bits/color files down to 8 bits/color.
- * Use accurate scaling if it's available, otherwise just chop off the
- * low byte.
- */
- #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
- png_set_scale_16(png_ptr);
- #else
- png_set_strip_16(png_ptr);
- #endif
- /* Strip alpha bytes from the input data without combining with the
- * background (not recommended).
- */
- png_set_strip_alpha(png_ptr);
- /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
- * byte into separate bytes (useful for paletted and grayscale images).
- */
- png_set_packing(png_ptr);
- /* Change the order of packed pixels to least significant bit first
- * (not useful if you are using png_set_packing). */
- png_set_packswap(png_ptr);
- /* Expand paletted colors into true RGB triplets */
- if (color_type == PNG_COLOR_TYPE_PALETTE)
- png_set_palette_to_rgb(png_ptr);
- /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
- if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
- png_set_expand_gray_1_2_4_to_8(png_ptr);
- /* Expand paletted or RGB images with transparency to full alpha channels
- * so the data will be available as RGBA quartets.
- */
- if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
- png_set_tRNS_to_alpha(png_ptr);
- /* Set the background color to draw transparent and alpha images over.
- * It is possible to set the red, green, and blue components directly
- * for paletted images instead of supplying a palette index. Note that
- * even if the PNG file supplies a background, you are not required to
- * use it - you should use the (solid) application background if it has one.
- */
- png_color_16 my_background, *image_background;
- if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
- png_set_background(png_ptr, image_background,
- PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
- else
- png_set_background(png_ptr, &my_background,
- PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
- /* Some suggestions as to how to get a screen gamma value
- *
- * Note that screen gamma is the display_exponent, which includes
- * the CRT_exponent and any correction for viewing conditions
- */
- if (/* We have a user-defined screen gamma value */)
- {
- screen_gamma = user-defined screen_gamma;
- }
- /* This is one way that applications share the same screen gamma value */
- else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
- {
- screen_gamma = atof(gamma_str);
- }
- /* If we don't have another value */
- else
- {
- screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
- in a dimly lit room */
- screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
- }
- /* Tell libpng to handle the gamma conversion for you. The final call
- * is a good guess for PC generated images, but it should be configurable
- * by the user at run time by the user. It is strongly suggested that
- * your application support gamma correction.
- */
- int intent;
- if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
- png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
- else
- {
- double image_gamma;
- if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
- png_set_gamma(png_ptr, screen_gamma, image_gamma);
- else
- png_set_gamma(png_ptr, screen_gamma, 0.45455);
- }
- #ifdef PNG_READ_QUANTIZE_SUPPORTED
- /* Quantize RGB files down to 8-bit palette or reduce palettes
- * to the number of colors available on your screen.
- */
- if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
- {
- int num_palette;
- png_colorp palette;
- /* This reduces the image to the application supplied palette */
- if (/* We have our own palette */)
- {
- /* An array of colors to which the image should be quantized */
- png_color std_color_cube[MAX_SCREEN_COLORS];
- png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
- MAX_SCREEN_COLORS, NULL, 0);
- }
- /* This reduces the image to the palette supplied in the file */
- else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
- {
- png_uint_16p histogram = NULL;
- png_get_hIST(png_ptr, info_ptr, &histogram);
- png_set_quantize(png_ptr, palette, num_palette,
- max_screen_colors, histogram, 0);
- }
- }
- #endif /* READ_QUANTIZE */
- /* Invert monochrome files to have 0 as white and 1 as black */
- png_set_invert_mono(png_ptr);
- /* If you want to shift the pixel values from the range [0,255] or
- * [0,65535] to the original [0,7] or [0,31], or whatever range the
- * colors were originally in:
- */
- if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
- {
- png_color_8p sig_bit_p;
- png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
- png_set_shift(png_ptr, sig_bit_p);
- }
- /* Flip the RGB pixels to BGR (or RGBA to BGRA) */
- if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
- png_set_bgr(png_ptr);
- /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
- png_set_swap_alpha(png_ptr);
- /* Swap bytes of 16-bit files to least significant byte first */
- png_set_swap(png_ptr);
- /* Add filler (or alpha) byte (before/after each RGB triplet) */
- png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
- #ifdef PNG_READ_INTERLACING_SUPPORTED
- /* Turn on interlace handling. REQUIRED if you are not using
- * png_read_image(). To see how to handle interlacing passes,
- * see the png_read_row() method below:
- */
- number_passes = png_set_interlace_handling(png_ptr);
- #else
- number_passes = 1;
- #endif /* READ_INTERLACING */
- /* Optional call to gamma correct and add the background to the palette
- * and update info structure. REQUIRED if you are expecting libpng to
- * update the palette for you (ie you selected such a transform above).
- */
- png_read_update_info(png_ptr, info_ptr);
- /* Allocate the memory to hold the image using the fields of info_ptr. */
- /* The easiest way to read the image: */
- png_bytep row_pointers[height];
- /* Clear the pointer array */
- for (row = 0; row < height; row++)
- row_pointers[row] = NULL;
- for (row = 0; row < height; row++)
- row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
- info_ptr));
- /* Now it's time to read the image. One of these methods is REQUIRED */
- #ifdef entire /* Read the entire image in one go */
- png_read_image(png_ptr, row_pointers);
- #else no_entire /* Read the image one or more scanlines at a time */
- /* The other way to read images - deal with interlacing: */
- for (pass = 0; pass < number_passes; pass++)
- {
- #ifdef single /* Read the image a single row at a time */
- for (y = 0; y < height; y++)
- {
- png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
- }
- #else no_single /* Read the image several rows at a time */
- for (y = 0; y < height; y += number_of_rows)
- {
- #ifdef sparkle /* Read the image using the "sparkle" effect. */
- png_read_rows(png_ptr, &row_pointers[y], NULL,
- number_of_rows);
- #else no_sparkle /* Read the image using the "rectangle" effect */
- png_read_rows(png_ptr, NULL, &row_pointers[y],
- number_of_rows);
- #endif no_sparkle /* Use only one of these two methods */
- }
- /* If you want to display the image after every pass, do so here */
- #endif no_single /* Use only one of these two methods */
- }
- #endif no_entire /* Use only one of these two methods */
- /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
- png_read_end(png_ptr, info_ptr);
- #endif hilevel
- /* At this point you have read the entire image */
- /* Clean up after the read, and free any memory allocated - REQUIRED */
- png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
- /* Close the file */
- fclose(fp);
- /* That's it */
- return (OK);
- }
- /* Progressively read a file */
- int
- initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
- {
- /* Create and initialize the png_struct with the desired error handler
- * functions. If you want to use the default stderr and longjump method,
- * you can supply NULL for the last three parameters. We also check that
- * the library version is compatible in case we are using dynamically
- * linked libraries.
- */
- *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
- png_voidp user_error_ptr, user_error_fn, user_warning_fn);
- if (*png_ptr == NULL)
- {
- *info_ptr = NULL;
- return (ERROR);
- }
- *info_ptr = png_create_info_struct(png_ptr);
- if (*info_ptr == NULL)
- {
- png_destroy_read_struct(png_ptr, info_ptr, NULL);
- return (ERROR);
- }
- if (setjmp(png_jmpbuf((*png_ptr))))
- {
- png_destroy_read_struct(png_ptr, info_ptr, NULL);
- return (ERROR);
- }
- /* This one's new. You will need to provide all three
- * function callbacks, even if you aren't using them all.
- * If you aren't using all functions, you can specify NULL
- * parameters. Even when all three functions are NULL,
- * you need to call png_set_progressive_read_fn().
- * These functions shouldn't be dependent on global or
- * static variables if you are decoding several images
- * simultaneously. You should store stream specific data
- * in a separate struct, given as the second parameter,
- * and retrieve the pointer from inside the callbacks using
- * the function png_get_progressive_ptr(png_ptr).
- */
- png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
- info_callback, row_callback, end_callback);
- return (OK);
- }
- int
- process_data(png_structp *png_ptr, png_infop *info_ptr,
- png_bytep buffer, png_uint_32 length)
- {
- if (setjmp(png_jmpbuf((*png_ptr))))
- {
- /* Free the png_ptr and info_ptr memory on error */
- png_destroy_read_struct(png_ptr, info_ptr, NULL);
- return (ERROR);
- }
- /* This one's new also. Simply give it chunks of data as
- * they arrive from the data stream (in order, of course).
- * On segmented machines, don't give it any more than 64K.
- * The library seems to run fine with sizes of 4K, although
- * you can give it much less if necessary (I assume you can
- * give it chunks of 1 byte, but I haven't tried with less
- * than 256 bytes yet). When this function returns, you may
- * want to display any rows that were generated in the row
- * callback, if you aren't already displaying them there.
- */
- png_process_data(*png_ptr, *info_ptr, buffer, length);
- return (OK);
- }
- info_callback(png_structp png_ptr, png_infop info)
- {
- /* Do any setup here, including setting any of the transformations
- * mentioned in the Reading PNG files section. For now, you _must_
- * call either png_start_read_image() or png_read_update_info()
- * after all the transformations are set (even if you don't set
- * any). You may start getting rows before png_process_data()
- * returns, so this is your last chance to prepare for that.
- */
- }
- row_callback(png_structp png_ptr, png_bytep new_row,
- png_uint_32 row_num, int pass)
- {
- /*
- * This function is called for every row in the image. If the
- * image is interlaced, and you turned on the interlace handler,
- * this function will be called for every row in every pass.
- *
- * In this function you will receive a pointer to new row data from
- * libpng called new_row that is to replace a corresponding row (of
- * the same data format) in a buffer allocated by your application.
- *
- * The new row data pointer "new_row" may be NULL, indicating there is
- * no new data to be replaced (in cases of interlace loading).
- *
- * If new_row is not NULL then you need to call
- * png_progressive_combine_row() to replace the corresponding row as
- * shown below:
- */
- /* Get pointer to corresponding row in our
- * PNG read buffer.
- */
- png_bytep old_row = ((png_bytep *)our_data)[row_num];
- #ifdef PNG_READ_INTERLACING_SUPPORTED
- /* If both rows are allocated then copy the new row
- * data to the corresponding row data.
- */
- if ((old_row != NULL) && (new_row != NULL))
- png_progressive_combine_row(png_ptr, old_row, new_row);
- /*
- * The rows and passes are called in order, so you don't really
- * need the row_num and pass, but I'm supplying them because it
- * may make your life easier.
- *
- * For the non-NULL rows of interlaced images, you must call
- * png_progressive_combine_row() passing in the new row and the
- * old row, as demonstrated above. You can call this function for
- * NULL rows (it will just return) and for non-interlaced images
- * (it just does the memcpy for you) if it will make the code
- * easier. Thus, you can just do this for all cases:
- */
- png_progressive_combine_row(png_ptr, old_row, new_row);
- /* where old_row is what was displayed for previous rows. Note
- * that the first pass (pass == 0 really) will completely cover
- * the old row, so the rows do not have to be initialized. After
- * the first pass (and only for interlaced images), you will have
- * to pass the current row as new_row, and the function will combine
- * the old row and the new row.
- */
- #endif /* READ_INTERLACING */
- }
- end_callback(png_structp png_ptr, png_infop info)
- {
- /* This function is called when the whole image has been read,
- * including any chunks after the image (up to and including
- * the IEND). You will usually have the same info chunk as you
- * had in the header, although some data may have been added
- * to the comments and time fields.
- *
- * Most people won't do much here, perhaps setting a flag that
- * marks the image as finished.
- */
- }
- /* Write a png file */
- void write_png(char *file_name /* , ... other image information ... */)
- {
- FILE *fp;
- png_structp png_ptr;
- png_infop info_ptr;
- png_colorp palette;
- /* Open the file */
- fp = fopen(file_name, "wb");
- if (fp == NULL)
- return (ERROR);
- /* Create and initialize the png_struct with the desired error handler
- * functions. If you want to use the default stderr and longjump method,
- * you can supply NULL for the last three parameters. We also check that
- * the library version is compatible with the one used at compile time,
- * in case we are using dynamically linked libraries. REQUIRED.
- */
- png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
- png_voidp user_error_ptr, user_error_fn, user_warning_fn);
- if (png_ptr == NULL)
- {
- fclose(fp);
- return (ERROR);
- }
- /* Allocate/initialize the image information data. REQUIRED */
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL)
- {
- fclose(fp);
- png_destroy_write_struct(&png_ptr, NULL);
- return (ERROR);
- }
- /* Set error handling. REQUIRED if you aren't supplying your own
- * error handling functions in the png_create_write_struct() call.
- */
- if (setjmp(png_jmpbuf(png_ptr)))
- {
- /* If we get here, we had a problem writing the file */
- fclose(fp);
- png_destroy_write_struct(&png_ptr, &info_ptr);
- return (ERROR);
- }
- /* One of the following I/O initialization functions is REQUIRED */
- #ifdef streams /* I/O initialization method 1 */
- /* Set up the output control if you are using standard C streams */
- png_init_io(png_ptr, fp);
- #else no_streams /* I/O initialization method 2 */
- /* If you are using replacement write functions, instead of calling
- * png_init_io() here you would call
- */
- png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
- user_IO_flush_function);
- /* where user_io_ptr is a structure you want available to the callbacks */
- #endif no_streams /* Only use one initialization method */
- #ifdef hilevel
- /* This is the easy way. Use it if you already have all the
- * image info living in the structure. You could "|" many
- * PNG_TRANSFORM flags into the png_transforms integer here.
- */
- png_write_png(png_ptr, info_ptr, png_transforms, NULL);
- #else
- /* This is the hard way */
- /* Set the image information here. Width and height are up to 2^31,
- * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
- * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
- * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
- * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or
- * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
- * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
- */
- png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
- PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
- /* Set the palette if there is one. REQUIRED for indexed-color images */
- palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
- * (sizeof (png_color)));
- /* ... Set palette colors ... */
- png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
- /* You must not free palette here, because png_set_PLTE only makes a link to
- * the palette that you malloced. Wait until you are about to destroy
- * the png structure.
- */
- /* Optional significant bit (sBIT) chunk */
- png_color_8 sig_bit;
- /* If we are dealing with a grayscale image then */
- sig_bit.gray = true_bit_depth;
- /* Otherwise, if we are dealing with a color image then */
- sig_bit.red = true_red_bit_depth;
- sig_bit.green = true_green_bit_depth;
- sig_bit.blue = true_blue_bit_depth;
- /* If the image has an alpha channel then */
- sig_bit.alpha = true_alpha_bit_depth;
- png_set_sBIT(png_ptr, info_ptr, &sig_bit);
- /* Optional gamma chunk is strongly suggested if you have any guess
- * as to the correct gamma of the image.
- */
- png_set_gAMA(png_ptr, info_ptr, gamma);
- /* Optionally write comments into the image */
- {
- png_text text_ptr[3];
- char key0[]="Title";
- char text0[]="Mona Lisa";
- text_ptr[0].key = key0;
- text_ptr[0].text = text0;
- text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
- text_ptr[0].itxt_length = 0;
- text_ptr[0].lang = NULL;
- text_ptr[0].lang_key = NULL;
- char key1[]="Author";
- char text1[]="Leonardo DaVinci";
- text_ptr[1].key = key1;
- text_ptr[1].text = text1;
- text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
- text_ptr[1].itxt_length = 0;
- text_ptr[1].lang = NULL;
- text_ptr[1].lang_key = NULL;
- char key2[]="Description";
- char text2[]="<long text>";
- text_ptr[2].key = key2;
- text_ptr[2].text = text2;
- text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
- text_ptr[2].itxt_length = 0;
- text_ptr[2].lang = NULL;
- text_ptr[2].lang_key = NULL;
- png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
- }
- /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
- /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
- * on read and, if your application chooses to write them, they must
- * be written in accordance with the sRGB profile
- */
- /* Write the file header information. REQUIRED */
- png_write_info(png_ptr, info_ptr);
- /* If you want, you can write the info in two steps, in case you need to
- * write your private chunk ahead of PLTE:
- *
- * png_write_info_before_PLTE(write_ptr, write_info_ptr);
- * write_my_chunk();
- * png_write_info(png_ptr, info_ptr);
- *
- * However, given the level of known- and unknown-chunk support in 1.2.0
- * and up, this should no longer be necessary.
- */
- /* Once we write out the header, the compression type on the text
- * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
- * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
- * at the end.
- */
- /* Set up the transformations you want. Note that these are
- * all optional. Only call them if you want them.
- */
- /* Invert monochrome pixels */
- png_set_invert_mono(png_ptr);
- /* Shift the pixels up to a legal bit depth and fill in
- * as appropriate to correctly scale the image.
- */
- png_set_shift(png_ptr, &sig_bit);
- /* Pack pixels into bytes */
- png_set_packing(png_ptr);
- /* Swap location of alpha bytes from ARGB to RGBA */
- png_set_swap_alpha(png_ptr);
- /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
- * RGB (4 channels -> 3 channels). The second parameter is not used.
- */
- png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
- /* Flip BGR pixels to RGB */
- png_set_bgr(png_ptr);
- /* Swap bytes of 16-bit files to most significant byte first */
- png_set_swap(png_ptr);
- /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
- png_set_packswap(png_ptr);
- /* Turn on interlace handling if you are not using png_write_image() */
- if (interlacing != 0)
- number_passes = png_set_interlace_handling(png_ptr);
- else
- number_passes = 1;
- /* The easiest way to write the image (you may have a different memory
- * layout, however, so choose what fits your needs best). You need to
- * use the first method if you aren't handling interlacing yourself.
- */
- png_uint_32 k, height, width;
- /* In this example, "image" is a one-dimensional array of bytes */
- png_byte image[height*width*bytes_per_pixel];
- png_bytep row_pointers[height];
- if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
- png_error (png_ptr, "Image is too tall to process in memory");
- /* Set up pointers into your "image" byte array */
- for (k = 0; k < height; k++)
- row_pointers[k] = image + k*width*bytes_per_pixel;
- /* One of the following output methods is REQUIRED */
- #ifdef entire /* Write out the entire image data in one call */
- png_write_image(png_ptr, row_pointers);
- /* The other way to write the image - deal with interlacing */
- #else no_entire /* Write out the image data by one or more scanlines */
- /* The number of passes is either 1 for non-interlaced images,
- * or 7 for interlaced images.
- */
- for (pass = 0; pass < number_passes; pass++)
- {
- /* Write a few rows at a time. */
- png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
- /* If you are only writing one row at a time, this works */
- for (y = 0; y < height; y++)
- png_write_rows(png_ptr, &row_pointers[y], 1);
- }
- #endif no_entire /* Use only one output method */
- /* You can write optional chunks like tEXt, zTXt, and tIME at the end
- * as well. Shouldn't be necessary in 1.2.0 and up as all the public
- * chunks are supported and you can use png_set_unknown_chunks() to
- * register unknown chunks into the info structure to be written out.
- */
- /* It is REQUIRED to call this to finish writing the rest of the file */
- png_write_end(png_ptr, info_ptr);
- #endif hilevel
- /* If you png_malloced a palette, free it here (don't free info_ptr->palette,
- * as recommended in versions 1.0.5m and earlier of this example; if
- * libpng mallocs info_ptr->palette, libpng will free it). If you
- * allocated it with malloc() instead of png_malloc(), use free() instead
- * of png_free().
- */
- png_free(png_ptr, palette);
- palette = NULL;
- /* Similarly, if you png_malloced any data that you passed in with
- * png_set_something(), such as a hist or trans array, free it here,
- * when you can be sure that libpng is through with it.
- */
- png_free(png_ptr, trans);
- trans = NULL;
- /* Whenever you use png_free() it is a good idea to set the pointer to
- * NULL in case your application inadvertently tries to png_free() it
- * again. When png_free() sees a NULL it returns without action, thus
- * avoiding the double-free security problem.
- */
- /* Clean up after the write, and free any memory allocated */
- png_destroy_write_struct(&png_ptr, &info_ptr);
- /* Close the file */
- fclose(fp);
- /* That's it */
- return (OK);
- }
- #endif /* if 0 */
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