VisualPng.dsp 5.1 KB

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  1. # Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=VisualPng - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "VisualPng.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "VisualPng - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "VisualPng - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "VisualPng - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Ignore_Export_Lib 0
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /FD /c
  42. # SUBTRACT BASE CPP /YX
  43. # ADD CPP /nologo /MD /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /FD /c
  44. # SUBTRACT CPP /YX
  45. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  47. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  48. # ADD RSC /l 0x409 /d "NDEBUG"
  49. BSC32=bscmake.exe
  50. # ADD BASE BSC32 /nologo
  51. # ADD BSC32 /nologo
  52. LINK32=link.exe
  53. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  54. # ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  55. # Begin Special Build Tool
  56. OutDir=.\Release
  57. SOURCE="$(InputPath)"
  58. PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
  59. # End Special Build Tool
  60. !ELSEIF "$(CFG)" == "VisualPng - Win32 Debug"
  61. # PROP BASE Use_MFC 0
  62. # PROP BASE Use_Debug_Libraries 1
  63. # PROP BASE Output_Dir "Debug"
  64. # PROP BASE Intermediate_Dir "Debug"
  65. # PROP BASE Ignore_Export_Lib 0
  66. # PROP BASE Target_Dir ""
  67. # PROP Use_MFC 0
  68. # PROP Use_Debug_Libraries 1
  69. # PROP Output_Dir "Debug"
  70. # PROP Intermediate_Dir "Debug"
  71. # PROP Ignore_Export_Lib 0
  72. # PROP Target_Dir ""
  73. # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /FD /GZ /c
  74. # SUBTRACT BASE CPP /YX
  75. # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /FD /GZ /c
  76. # SUBTRACT CPP /YX
  77. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  78. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  79. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  80. # ADD RSC /l 0x409 /d "_DEBUG"
  81. BSC32=bscmake.exe
  82. # ADD BASE BSC32 /nologo
  83. # ADD BSC32 /nologo
  84. LINK32=link.exe
  85. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  86. # ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
  87. # Begin Special Build Tool
  88. OutDir=.\Debug
  89. SOURCE="$(InputPath)"
  90. PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
  91. # End Special Build Tool
  92. !ENDIF
  93. # Begin Target
  94. # Name "VisualPng - Win32 Release"
  95. # Name "VisualPng - Win32 Debug"
  96. # Begin Group "Source Files"
  97. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  98. # Begin Source File
  99. SOURCE=.\PngFile.c
  100. # End Source File
  101. # Begin Source File
  102. SOURCE=.\VisualPng.c
  103. # End Source File
  104. # End Group
  105. # Begin Group "Header Files"
  106. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  107. # Begin Source File
  108. SOURCE=.\cexcept.h
  109. # End Source File
  110. # Begin Source File
  111. SOURCE=.\PngFile.h
  112. # End Source File
  113. # Begin Source File
  114. SOURCE=.\resource.h
  115. # End Source File
  116. # End Group
  117. # Begin Group "Resource Files"
  118. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  119. # Begin Source File
  120. SOURCE=.\VisualPng.ico
  121. # End Source File
  122. # Begin Source File
  123. SOURCE=.\VisualPng.rc
  124. # End Source File
  125. # End Group
  126. # End Target
  127. # End Project